Mentor: Chris Leupold
Project title: The perceived effects of curricula on developing authentic leader lawyers
After changing the overall focus of the project in the fall to the study and design of behavioral learning outcomes of law schools, Dr. Leupold and I began to move forward with our new plan this Spring. We revised to our Informed Consent form, Interview Guide, and interview questions, which was approved by Elon’s IRB. Once these documents were approved, we met with Dr. Marty Peters and Chris Smith at Elon Law to discuss our final changes to our project plan and steps for moving forward in the data collection process. Based on their recommendations and the contact information they provided, we compiled a spreadsheet of potential interview and focus group participants and their contact information. This spreadsheet will guide us and serve as an organization tool throughout the data collection process. In late March, I bought the necessary equipment for recording and saving the interviews. In April, I conducted the first interview, which was highly successful. The culmination of accomplishments from this semester and our previous preparations has fully prepared us to conduct the remainder of our data collection process throughout the next month and a half.
Dr. Ann J. Cahill
Professor of Philosophy
Spence Pavilion 111
2340 Campus Box
Elon, NC 27244
Phone: (336) 278-5703
Omolayo Ojo’s $10,000 award covers her expenses to study in Senegal for the fall semester as she conducts Lumen Prize research on African emigrants to the United States.
In a series of interviews with lawyers and career specialists, Sarah Kowalkowski '13 pinpoints the characteristics of students who thrive in law school - and then their profession.
The university's top award comes with $15,000 to support and celebrate academic and creative achievements.
Elon University senior Erica Schenhals has researched the effect oxytocin has on immune cells and breast cancer cells.
Thomas Price ‘13 developed a mobile application for middle and high school students to create their own video games using math and science principles.