hat's a nice way of putting it. I
don't know that we'll have a "creativity
society," but there will be more opportunity for
bottom-up media creations. - Douglas Rushkoff,
author/ New York University Interactive
Telecommunications Program
agree, but there is a serious risk from
over-protection of intellectual property. - Peter
Levine, University of Maryland
nly if we can resolve the current
differences between those who wish a return (including
academic recognition) from past creativity and those
who wish to build on the creativity of the past. -
Philip Virgo, secretary general for EURIM - UK-based
Parliament Industry Group/IMIS - UK-based professional
body for management of information systems
don't think the internet helps art
that much. Great art tends to be the product of
individuals rather than groups, even when people are in
immediate proximity. The one exception, here, is
computer gaming; some of which will begin to deserve
the term art by 2014. - Gordon Strause, Judy's
Book, a social-networking website
his is a "should" that
probably won't happen for reasons I outline in my
book "Future Shop" (St. Martin's Press).
- J.H. Snider, author of "Future Shop"
and a senior research fellow at the New America
Foundation
he creative already create. There might
be some more collaboration in certain areas, but the
Internet cannot change a person's native talents
and interests. - Jonathan Band, partner, Morrison
and Foerster LLP (law firm)
he standards of accuracy are under
assult from the opinion-based nature of blogs and chat.
In a new Internet version of Gresham's Law,
interesting assertions are driving out informed
assertions. A review of my recent book had six factual
errors in one page: the reviewer had only written for
blogs before. - Barry Wellman, University of
Toronto
he digital medium simply allows far more
creative collaboration because manipulation of bits and
bytes, as well as their dissemination is far easier.
- Jonathan Peizer, CTO, Open Society
Institute
he more there is out there, the more
important "branded" things become. There is
no way for an individual to sift through millions of
songs or art files, as a result we will increasingly
rely on the "critics" as gatekeepers, or less
appealingly, the record labels and TV moguls as
gatekeepers. While there will undoubtedly be an
increase in independent works, most of this will be
"vanity work, and command little public attention.
After all, what good is watching television if you
can't talk about it at the water cooler the next
day. Part of the purpose of arts and entertainment is
to provide a common cultural bond. - Vikram
Mangalmurti, Carnegie Mellon University
redictions of a new age of creativity
driven by the Internet are no more likely to come to
pass, then similar predictions made in the early years
of television. - Jorge Reina Schement, Penn State
University
do think this will happen. Applications
like Garage Band, when networked, will make artistic
collaboration as commonplace as literary collaboration
became with the advent of email. - Kevin Featherly,
news editor, Healthcare Informatics,
McGraw-Hill
have great faith in the creative spirit,
but art is ultimately a product in our society, and
what we have is a dis-integrating marketplace (one that
actually militates against integration). The
proliferation of media is also a fragmentation of taste
and interest, one we already see in the music market,
the TV audience, and so on. - George Otte,
technology expert
ore and more searchable pools of amateur
music and art and writing will emerge. But it will
still be hard to get attention - the desire for a
shared, numbing, pulsing branded experience will
continue to overwhelm. - Susan Crawford, fellow
with the Center for Democracy & Technology and also
with the Yale Law School Information Society
Project
ainstream publishers will decline in
importance. - David M. Scott, Freshspot
Marketing/EContent Magazine
do not believe that a large public will
attend to the new art. Rather, the Internet will
function like a big city in which avant-garde and
strange arts and events can do well because the large
population produces the critical mass necessary to
sustain them. - Stanley Chodorow, University of
California at San Diego/Council on Library and
Information Resources
trongly agree here. The greatest effect
the internet will have is similar to the effect the
printing press had. That is, it will be the secondary
and self-perpetuating changes in culture. We are used
to seeing tinkerers and amateurs playing an important
role at the outset of new technologies, but the
internet has enabled this kind of amateurism at a much
broader and later stage of development. Along with new
forms of work and social organization that favor
individual creativity, I think we are on the cusp of a
new creative renaissance. - A. Halavais, State
University of New York at Buffalo
his is already happening, with greater
opportunities for collaboration and sharing of
information. - Gary Kreps, George Mason
University
could agree to this prediction with
caveats or disagree with reservations. The tools will
make this possible and many will take advantage of it,
just as they already are with digital photos, making
collages, etc. and sending them around to family and
friends. But very little will get the key
"widespread" attention from the public.
Creativity at that level is not a common attribute.
Materials that will attract a mass audience will still
be quite finite, due to time and cost. These networks
will remove some institutional barriers, but it will be
analogous to authors today who self-publish - a few get
attention and "break out." But most stay obscure not due to
inability to publish but because they are not of
mass-market (widespread) caliber. - Benjamin M.
Compaine, communications policy expert, editor of
"The Digital Divide: Facing a Crisis or Creating a
Myth?" and co-author of "Who Owns the
Media?"
reative people will be creative on this
medium; some others may find it who would not have -
others will just use it the way they are using it now.
- Cynthia Samuels, Center for American Progress
(think tank)
ot in ten years. I also note that the
sciences are not included in the prediction. Creativity
is not solely confined to people that call themselves
artists. - Robert Lunn, FocalPoint Analytics/USC
Digital Future Project
don't think that the Internet will
prompt more individuals to be creative. Rather, it
provides a new medium and outlet for those already bent
on creative expression. - Michelle Manafy, editor,
Information Today Inc./EContent magazine and Intranets
newsletter
ndependent works will be freely
circulated, but I don't think they will command
widespread attention from the public. - Joo-Young
Jung, University of Tokyo
ertainly, my own work celebrates the
explosion of grassroots creativity we are seeing as a
result of new media tools, new channels of
distribution, new modes of expression, and new
communities for collaboration. Yet, I can't
overlook the serious legal battles over copyright that
are taking place, which seem to be working desperately
to contain grassroots creativity. People are fighting
for their right to participate in their culture and to
make use of the core materials of their heritage. The
outcome of those struggles will define the kind of
culture we live in much more than technological changes
will. - Harry Jenkins, MIT Comparative Media
Studies, author of "Convergence
Culture"
ollaboration will be widespread but not
universal. The biggest challenge is the business model:
creativity for its own sake or for money? Social values
will affect this process. Also production values! Will
viewers want to see homemade programs that look or
sound less slick? Yes, some will want such
authenticity. - Gary Arlen, Arlen
Communications
t's all true, except to say that the
''body of independently-produced creative
works'' will comand widespread attention, but
only a small proportion of the individual works within
that body will break through to the masses of people
the way that the most popular of mass media regularly
hits tens of millions of people today. - Peter
Eckart, Hull House Association
think the ''age of
creativity'' is already upon us, in the sense
of a flood of a huge variety of material of hugely
varying quality. Things will still be like that ten
years from now. What and where the really good and/or
popular stuff is coming from will depend on other
factors besides technology. - Tom Streeter,
University of Vermont
ost people are just busy living their
lives and wont have the time to either produce or
consume this ''creativity.'' - Rob
Atkinson, Progressive Policy Institute (think
tank)
nless you solve the fair use aspects of
online copyright this prediction will not happen. Today
Big Media owns the debate, the lawmakers, and the
technology companies. Until someone champions fair use
online with equal ferocity so that solutions can be
worked out to benefit all parties, there will not be
enough material online to make your prediction happen.
The other issue is cost. If Big Media wins the
argument, even the incremental cost to buy access to
materials needed to foster creativity will be a barrier
to your prediction. Money will limit things, not the
creativity of the creators. - Tim Slavin,
ReachCustomersOnline.com
echnology doesn't automatically
create creative works, although it will enable more
individuals to create. The largest portion will be
experimental and considered sub-standard, much as
today's blogs and personal websites are today.
Still, there will be an incremental increase. - Dan
Ness, MetaFacts
nfortunately a lot of work that is
termed creative really isn't. It will be easier to
bad work and good work. The amount of good creative
work produced by human beings has held a relatively
even output over the course of history. It's about
people's brains and spirits, not about the tools.
- Oren Schlieman, InfoGrafik Inc.
his is true today. In literature, the
blog has recreated the old French salon. But more
intriguing to me, representational art is also
benefitting. Some years ago I made a strong and
heartfelt prediction that online, 3D virtual-reality,
shared spaces would be slow to be adopted because
almost no one in our society grows up with the sort of
artistic training needed to build attractive spaces.
Then "Second Life" came along, and brother,
was I wrong. Even though public art education is so bad
that it makes those who complain about education in the
sciences look like a bunch of whiners, the stuff built
by ''the commons'' in "Second
Life" is a complete knockout. "Snow
Crash", here we come. - Mike O'Brien, The
Aerospace Corporation
ook at all the creative, high-impact,
citizen produced stuff that is coming out of this 2004
Presidential Election. It's enlightening, funny,
maddening. Everything creative work should be. -
Leonard Witt, PJNet.org
reativity is a function of inspiration
and ability. Most folk will not become more creative
b/c they have faster networks. They will become more
informed though. And may virtually visit places where
creative outputs are stored. - B. Keith Fulton,
Verizon Communications
he loss of the intellectual commons has
been sped by the growth of the nets, though not driven
by it. The increasing legal standing of corporations as
persons has been far more significant. However, I think
it is more likely that these corporate forces will
figure out how to inhibit and profit from the flow of
information than that it will become freer. The last
line of the prediction is especially problematic.
Iterativity is the essential ingredient for a creative
product to command widespread attention. Corporations
are likely to continue to be the ones with the capacity
to bombard the citizenship with repeated exposure to a
cultural product. - Alec MacLeod, California
Institute of Integral Studies
h well, everyone will be creative and
nobody will read it or watch it. If freely available
work gets the kind of distribution that challenges
media company profits, then it will probably be crushed
in some way. How do the freely available people raise
the money for their projects, how do they get the
projects out from the morass of other projects? -
Jon Marshall, University of Technology,
Sydney
And the following are from predictors who
chose to remain anonymous: [Workplaces of respondents
whose reactions are listed below include RAND,
Microsoft, Internet2, MIT, University of San Diego,
University of Minnesota, United Kingdom Department of
Trade & Industry, Columbia Law School, Robert Wood
Johnson Foundation, Carnegie Mellon, Penn State,
Proteus Foundation, Northwestern University, University
of California at Berkeley, Hewlett Packard, Knight
Foundation, North Carolina State University, AT&T,
American University, Gartner, University of Southern
California, Consumer Reports WebWatch, France Telecom,
University of York and others.]
Much as the word-processor made it possible for anyone
to make crap look good, so the Internet makes it easy
to distribute crap. Widespread attention will continue
to be given to quality, and the internet will not
create talent. If anything it will make the good stuff
harder to find in the sea of crap.
The barrier will be copyright issues. Much creativity
comes by building on prior work. The current trend in
technology and law is to make that increasingly
difficult. I see that as seriously impeding this
vision.
I think people will have more access to other works,
but I question whether that necessarily leads to
greater creativity (or merely more highly derivative
and not very imaginative work).
The playground will be open. This is one of the most
exciting aspects of the network space.
An "Age of creativity" is too much to hope
for.
The internet lowers the threshold
for participation in these activities and unlocks
creativity that people never knew existed, or had
access to.
Don't expect human behavior to change
fundamentally. More people will take advantage of
digital libraries and online cultural resources, but
the increase will not be dramatic.
It happened with the printing press and the PC and is
already happening online. New literacies and new means
of distribution mean new outlets for the boundless
human urge to create and share creations. Business
models are another question.
I think that most people will still consume media in a
largely passive way (or interactive only in form of
playing videogames).
Maybe. In the end the creative
process still requires money (funding) to cycle through
it. It remains to be seen whether or not artists would
be willing to contribute their independent works to a
collaborative commons without a mechanism to be paid.
Moreover, the copyright law is still relevant and would
need to be addressed in some way.
As governments cut back on expenditures, libraries
will be defunded. Media conglomerates will extend
copyrights to preclude their property moving into the
public domain. The public will spend more and more of
its time consuming media experiences, rather than
creating their own.
I agree with much of the statement until the last
phrase. Widespread attention is less likely because
there will be more works in circulation.
Creativity does not depend upon the Internet. It
depends upon creative people.
Creativity won't be changed by more people and
groups spending more time together.
Modern art was largely spurred by a reaction to
photography. Artists adapt to new media, and will adapt
to the Internet.
It all depends on the IP laws and how they change (or
not).
I agree with this as long as we keep our expectations
in check with respect to how many people will be
creating inventive works and how many will be paying
attention. There is little evidence that the public at
large, en masse, is likely to be attracted to
"creative works." Look at "reality
TV." There will be strong subcultures of gifted
artists and probably larger audiences for the work, but
the public in general is not likely to be much more
enlightened than it is now.
We simply cannot predict trends in creativity. I think
new forms of creativity will emerge, but will there be
"more" or "less" of it or will it
be "better" than what's been done in the
past? I think there will be more opportunities for
marginalized artists (and non-professionals) to promote
their work, but that doesn't mean anyone will want
it.
Zipf's law indicates that only a small percentage
of material created will be of widespread interest. All
societies have more readers than writers.
These products, while likely, will not compete with
corporate-generated content. That is a shame, but I
think it is true.
The prediction is part correct. The creativity will
flourish and there will be collaborative creative
products that will circulate widely, but they will not
command widespread attention of the public, which will
still focus on the products of large
studios/conglomerates who will dominate through
advertising and marketing power.
It won't make people more creative, or give them
more time to be creative.
There will be several high-profile activities like
this, and lots of people who find ways to take what
they find around the internet and bring it to their
worlds of action. Some of what they bring will be
fallacious, hurtful and dangerous, much will be benign,
some will be truly wondrous, but all on a local
scale.
The library and the museum become worldwide as access
to these continues to go on line. I do wonder, though,
who is going to pay for the museum itself.
I agree with everything except the digital libraries
part; because of increased lock down of copyrighted
images it is very dangerous to assume that the
creativity though possible will be legal. The Gray
album proved to us that technology can not shut down
distribution of this type of creativity, nor can it
ensure that creators are compensated for their labor.
It did ensure that the works created and desired by the
public to be created were illegal.
The technology will be there, and a few people will
use it in the way described; but most will remain
relatively passive consumers.
Lots will get created, but most will be ignored.
Production values (as in today's games and movies)
will continue to escalate so as to keep most such
creations in the realm of "folk art."
I don't think we have any evidence of this right
now and fears about copyright issues with stifle
innovation and creativity.
I wish. You wish. But people tend to collaborate on
more banal things - games, listening to music. The
creative process is still often very private. Maybe by
2024.
Sorry, this just seems too pie-in-the-sky. Some people
will utilize the creative potential of the internet in
these ways, but the general public is unlikely to be
elevated to a more creative level, or to appreciate
independent work.
Humanity has had books for hundreds of years, but does
not have universal literacy. Creativity may bloom but
that does not mean it will be seen or appreciated by
all.
This is already happening. - The response of many
anonymous participants
Music, art and literature. Yeah, right. The only thing
broadband will bring to the public is uncensored
reality schlock shows and porn.
The internet contributes to a high level of
conformity, shared images, shared information, and does
not promote novelty or creativity in the manner
suggested.
Copyright law will squash many attempts to do this.
And most Americans won't use these technologies to
be creative, but to make money and sell useless crap.
Absolutely. Already in play and more will evolve...one
of the greatest legacy of the Internet. We just have to
use it wisely.
It's happening now, and will only increase as kids
who have grown up with technology naturally make it
part of their creative work.
The sheer volume of data on the Internet creates too
much information overload. Ushering in an age of
creativity? No, just providing new avenues for some to
do independent productions.
These exist now and haven't stimulated creativity,
as we know it. It is the sensory visualization of
things, e.g., theatre, architecture, etc., that still
remain real and in need of human interaction. The
Internet is a secondary surrogate used when you
can't be there in person.
This presupposes that digital libraries will be
created to support art, music, and literature. That is
NOT where the money is going for digital libraries. In
fact, the money for digital libraries has largely dried
up in the wake of funding for
''security.'' Moreover, if ''a
large body of independently-produced creative
works'' is present in the Internet, then tools
will need to be created to provide better organization
for the Internet or the public will not be able to
locate such works quickly or easily. Getting 30,000
hits doesn't make it easy to find something that
interests you.
It will be free and fee. Creativity (if we can get out
of our own way). Distribution (circulated online and
off). Attention (increasingly fragmented - lots of
small audiences). Emergence (memes will travel from the
edge to the center of culture and society quicker).
Public attention will be a distraction. Everything but
news. Me, me, me. The commercial becomes personal. The
personal becomes cultural. We keep spiraling. The age
of creativity is required across all disciplines and
especially among art, science and culture. If not, we
are doomed as a civilization. The technical must become
human. Techne should be understood as the act of
bringing something into the world: a human process.
Creativity, e.g. adaptation and survival of the
species, is dependant on the linkage of art and science
and culture. Religion: not too sure what to say about
that. I studied with Gilder and West and Chapman at
Discovery.org. Intelligent Design?
Again, while the means are available, you cannot
influence a person's creativity or intent. In some
ways, technology may inhibit those who are not
comfortable with it.
There has always been, in every medium, a body of
independently produced creative work. It gets public
attention to the extent anyone knows about it. The
Internet overcomes the simple problem of disseminating
information, but it vastly increases the problem of
overcoming information clutter and overload. Marketing
and publicity remain critical, whether provided by
today's record labels, by a completely altruistic
co-op of like-minded artists, or anything in
between.
More works created hardly means the same thing as more
creativity.
I sit on the board of a cable TV station and this is
the focus of our current strategic planning. We
envision interaction and incubation of digital artists
and entrepreneurs.
If the idea is that the age-old formula can somehow be
modified so that people don't need a profit and
promotional incentive to create works that achieve real
distribution, then this prediction is wrong. There will
always be financial struggle in producing something
that requires artistic investment. The idea that
improved networks will somehow lick this divide is not
necessarily the case. However it will probably make the
overall market a little better for independents.
Remains to be seen ... How long did it take for
publishing to go from Gutenberg to Random House
(corporate consolidation)? That's the question you
ought to consider.
Already happening. The success of the movie
''Sky Captain'' based on a Mac-made
prototype e-mailed around Hollywood ... people making
small films with home software and putting them on
iMovie, etc.
Creativity yields little interest from normal people
only to intellectuals. The center of the population is
driven to fashionnable products and sports.
Enclaves of artists will collaborate and their work
will command attention from the small group of people
who follow highbrow arts.
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