is the
director of the Cultural Computing Program at the
University of Illinois at Urbana-Champaign, where
an interdisciplinary group is studying the
forthcoming change in social, political, and
economic dynamics due to the arrival of synthetic
worlds on the 3D internet.
What is your greatest fear for the
future of networked technologies? That
somebody will "own" it. I think
it's really crucial that these technologies
are owned by humanity, not by governments, not by
corporations. That's the best way to assure
that they are really available to everybody and
that they are being driven by human needs.
What do you think policymakers should do
to ensure a positive future for networked
technologies? It would be to establish
the models by which the architecture, the
cyberinfrastructure, and these technologies
– these converging technologies that I
talked about – are actually communally
owned, are public domain in the broadest sense.
They belong to the human community, and we
maintain a very strong wall between the ownership
of the infrastructure and the tools and the
technology and what companies, corporations,
governments own and control.
Looking out more
than 10 years, what development will have the
greatest impact on society? It's
going to really be a convergence of technologies
that's really important. The convergence of
things like the web, the convergence of new
modalities of human-computer interactions and
interfaces and new understandings of how we can
use the human mind to drive the power of those
computing technologies. So I wouldn't say any
one technology is going to be the primary thing
that's going to be the most earth-shattering
event in the next years but all of these things
coming together so that we really start to
inhabit the internet, inhabit this metaverse that
we're here talking about today. It's
several things that are coming up that are going
to interact with each other in ways that we just
don't imagine at the moment. What we're
doing here is we're trying to imagine this
world that we want to live in in 10 years and
it's virtual, it's a world where
imagination reigns and where creativity is the
only capital one needs to do anything one can
imagine. And all that's going to be made
possible by a series of new technologies relating
to the internet, relating to data structures,
relating to a whole panoply of things. What technology
will have the greatest impact on our everyday
lives the next 10 years? The greatest
insight into it can be gained by playing computer
games. When you're in a computer game (it
seems as if) anything can happen. It's really
dependent on the imagination and creativity of
the designers. We're trying to build a world
where that is the reality. Even though we'll
be in a virtuality, it will be as if we're
not in a game, but that will be our life because
we'll migrate into that kind of a
domain. |