|
articipants in the Metaverse Roadmap
Summit at Stanford Research Institute in May 2006 were
asked a series of five questions regarding the future.
This page reflects some of the answers to just one of
the five questions. We include only the most telling
responses out of more than 100 answers, so every
participant is not included on every page.
Each page includes brief
biographies, brief quotes and links to audio files. The
pulled quotes included on the page are short snippets
of longer responses. To get each person's complete
remarks in answer to the questions on which he or
she provided a response, please click on the
accompanying link to listen to or to save each audio
file, or you can navigate to the Metaverse 2006
transcript page, which carries a print version of each
person's remarks on the questions. On this page, we
collect the most telling responses to this particular
question, sharing the comments of 21 of the 25 people
interviewed.
|
Bridget
Agabra, project manager for the
Metaverse Roadmap at the Acceleration Studies
Foundation, has a background in business and
non-profit governance. She previously brought
together game designers and researchers as a
co-organizer of Ludium1 at Indiana University.
She was also profiled as an online player for
CNN, Newsweek, & USA Today.
< Hear Audiocast> <
Subscribe to Podcast>
|
|
|
Betsy Book
is the director of product management at Makena
Technologies, creators of the virtual world
There. She previously developed co-branded web
sites for iVillage, served as the VP of product
development for the e-commerce site Flooz.com,
and managed large-scale moderation and reporting
programs for entertainment industry clients such
as AOL, MTV, Showtime, Country Music Television,
and Martha Stewart Living Omnimedia. In 2003, she
launched Virtual Worlds Review, a web-based guide
to social virtual worlds.
< Hear Audiocast> <
Subscribe to Podcast>
|
|
Corey
Bridges is co-founder, executive
producer and marketing director, the Multiverse
Network. He previously worked at Zone Labs,
Netflix, Netscape, Borland, and The Discovery
Channel. The Multiverse Network is a company
aiming to become the world's leading network
of massively multi-player online games (MMOGs)
and 3D virtual worlds. Bridges specializes in
market creation and growth for new products and
has built and launched a number of technology
platforms. He has collaborated with tech expert
John Dvorak on multiple books.
< Hear Audiocast> <
Subscribe to Podcast>
|
|
Iveta
Brigis is the former executive director
of the Acceleration Studies Foundation, the
non-profit organization that organized the
Metaverse Roadmap Summit. She is working on her
master's of business administration at the
University of California-Irvine.
< Hear Audiocast> <
Subscribe to Podcast>
|
|
Jamais
Cascio, the founder of Open the Future,
writes about the intersection of emerging
technologies and cultural transformation. In
2003, he co-founded WorldChanging.com. Cascio has
spoken about future possibilities around the
world, at venues including FuturShow3000 in
Bologna, Italy, and the TED 2006 conference.
After several years at scenario planning pioneer
Global Business Network, he went on to craft
scenarios on topics including energy, nuclear
proliferation, and sustainable
development.
< Hear Audiocast> <
Subscribe to Podcast>
|
|
Helen
Cheng, assistant product manager for
Seriosity, develops enterprise software based on
principles of interactive game design.
Cheng's accomplishments include leading a
200-plus-member guild in the online game World of
Warcraft, building applications within and for
virtual worlds, and contributing to Wired
magazine. When she isn't writing, designing
or powergaming she also works as a project
director for the Accelerating Studies Foundation,
and she helped plan the Metaverse Roadmap Summit.
She previously worked at Electronic Arts and MTV
Networks.
< Hear Audiocast> <
Subscribe to Podcast>
|
|
Esther
Dyson is editor at large for CNET
Networks, where she is responsible for the
monthly newsletter Release 1.0 and PC Forum, the
high-tech market's leading annual executive
conference. Dyson focuses on emerging
technologies, emerging companies and emerging
markets. From 1998 to 2000, she was founding
chairman of ICANN (the organization responsible
for overseeing the Domain Name System). A variety
of government officials worldwide turn to her for
advice on Internet policy issues. She is a former
chairman of the Electronic Frontier
Foundation.
< Hear Audiocast> <
Subscribe to Podcast>
|
|
Douglas
Engelbart is a winner of the National
Medal of Technology and an inspiration for most
if not all of today's technology innovators.
Among many achievements, he demonstrated the
first computer mouse and the first use of a
cathode-ray tube to display computer text and
graphics, but his biggest contributions, through
his Bootstrap Institute and associated efforts,
come in his effort to inspire society to use
innovation to tackle complex problems in ethical
ways.
< Hear Audiocast> <
Subscribe to Podcast>
|
|
F. Randall (Randy)
Farmer is community strategic analyst
for Yahoo!, Inc., developing and supporting
online communities, focusing on next-generation
identity/privacy, reputation and groups
technologies and open APIs. For more than 30
years, he has been designing, building and
managing online social media systems and related
platform technologies. He co-created one of the
first message boards, the first graphical virtual
worlds with avatars and virtual currencies, the
first online information marketplace, the first
fully distributed virtual world platform, the
first no-plug-in web session platform, and Yahoo!
360°.
< Hear Audiocast> <
Subscribe to Podcast>
|
|
Guy
Garnett is the director of the Cultural
Computing Program at the University of Illinois
at Urbana-Champaign, where an interdisciplinary
group is studying the forthcoming change in
social, political, and economic dynamics due to
the arrival of synthetic worlds on the 3D
internet.
< Hear Audiocast> <
Subscribe to Podcast>
|
|
Will
Harvey, founder and CEO of IMVU, is a
Silicon Valley entrepreneur and game programmer.
He began in the video game industry when he was
just 15 and still in high school. His latest work
is with IMVU, an instant-messaging company. He is
also the founders of There, Inc., an MMOG
company. He studied computer science at Stanford
University.
< Hear Audiocast> <
Subscribe to Podcast>
|
|
Daniel
James is founder and CEO of Three Rings,
a San Francisco developer and operator of
massively multi-player online games for the
mass-market, casual audience. PUZZLE PIRATES and
BANG! HOWDY are popular Three Rings titles. Prior
to his work with Three Rings, he consulted on
game design, toiled for many years on
Middle-earth Online, and co-founded two
profitable UK internet startups, Avalon and Sense
Internet.
< Hear Audiocast> <
Subscribe to Podcast>
|
|
Raph
Koster is a MMORPG designer and the
former chief creative officer for Sony Online
Entertainment. He joined Origin in 1995 as part
of the original Ultima Online team. He also
worked with Ultima Online: The Second Age, and
served as lead designer for Ultima Online Live
(the ongoing service for this online RPG) until
1999. He writes and speaks frequently on online
game and community issues, and maintains a
popular online website. He wrote the book "A
Theory of Fun for Game Design," published in
2004.
< Hear Audiocast> <
Subscribe to Podcast>
|
|
Mike
Liebhold is senior researcher at the
Institute for the Future,focusing on the
implications and technologies of a geospatial
web. He previously worked on semantic web
frameworks at Intel Labs; as a senior scientist
at Apple, where he led an investigation of
cartographic and location-based hypermedia.; as
CTO for Times Mirror publishing; and as a senior
consulting architect at Netscape. He was also a
principal investigator for a National Science
Foundation project to bring Internet2 broadband
IP networks to 70 rural, low-income communities
in the U.S.
< Hear Audiocast> <
Subscribe to Podcast>
|
|
Julian
Lombardi, is a director of information
technology at Duke University and one of six
principal architects of the Croquet Project
(along with Alan Kay, David P. Reed, Andreas
Raab, David A. Smith, and Mark McCahill). He is a
computer scientist known for his work in user
interface design and in the design of computer
systems that support collaboration between large
numbers of users. He began developing
computer-supported collaboration systems
involving self-optimizing massively multi-user
online 3D environments in the mid-1990s.
< Hear Audiocast> <
Subscribe to Podcast>
|
|
Bob Moore
is a sociologist in the Computing Science
Laboratory at PARC and a member of the PlayOn
project team. He specializes in the
micro-analysis of social interaction and practice
in virtual worlds and in real life. In the area
of online game research, he examines the
mechanics of avatar-mediated interaction as well
as shared player practices through
screen-capture-video analysis and virtual
ethnography. He has conducted video-based
ethnographies in a variety of settings including
massively multi-player online games, copy shops,
and survey research call centers.
< Hear Audiocast> <
Subscribe to Podcast>
|
|
Jerry
Paffendorf is research director for the
Acceleration Studies Foundation. Forward-looking
writer, consultant, and project designer.
Research interests include digital worlds,
reality video games, the metaverse, mirror
worlds, public authorship, searchable cities, and
the emergence of mapspace.
< Hear Audiocast> <
Subscribe to Podcast>
|
|
Robert
Scoble is a technical evangelist for
Microsoft and the author of the popular blog,
Scobleizer. He has long been known as a prominent
advocate of both RSS technology and the Tablet
PC. He previously worked as sales support manager
at NEC Mobile Solutions and as director of
marketing for UserLand Software.
< Hear Audiocast> <
Subscribe to Podcast>
|
|
John
Smart, president of the Acceleration
Studies Foundation, is a developmental systems
theorist. He is president of the Acceleration
Studies Foundation a nonprofit community for
research, education, consulting, and selected
advocacy of communities and technologies of
accelerating change. He co-produces the annual
Accelerating Change Conference. He is a member of
the Association of Professional Futurists, the
FBI Futures Working Group, and on the editorial
advisory board of Technological Forecasting and
Social Change.
< Hear Audiocast> <
Subscribe to Podcast>
|
|
David
Smith, the principal architect currently
developing Open Croquet is also CTO, for 3Dsolve.
He's been focused for 20 years on interactive
3D and using 3D as a basis for new user
environments and entertainment. He created
"The Colony," the very first 3D
interactive game and precursor to today's
"first-person shooters" like Quake. He
co-founded Red Storm Entertainment with Tom
Clancy, and Timeline Computer Entertainment with
Michael Crichton. Croquet is the culmination of
his work on 3D architectures for complex
peer-to-peer environments.
< Hear Audiocast> <
Subscribe to Podcast>
|
|
Malcolm
Williamson is a geospatial and
visualization researcher with the Center for
Advanced Spatial Technologies at the University
of Arkansas. Since 1993 he has pursued research
in geo-spatial applications and development and
scientific visualization. He works closely with
the EAST Initiative to develop new approaches in
geospatial and visualization education, leading a
team that supports 10,000+ students in
approximately 240 schools.
< Hear Audiocast> <
Subscribe to Podcast>
|
The audio files on
this site are offered for use under a
Creative Commons Noncommercial License allowing no
derivative works.
|