Advisor Handbook
EVENT PLANNNG
Elon University Seating Capacity
Advertising
Effective Banners and Posters
Speakers
Courtesies Extended to Speakers
Background Data for Speakers/Entertainers (Word
format)
Creativity
Break the Barriers of "Mental
Locks"
Elon University
– Seating Capacity
| Area: | Capacity: |
| Classroom space-ext.
6677 |
|
| Call the Registrar's Office to reserve | variety of space sizes call to find out |
| Moseley Center -ext.
7215 |
|
| McKinnon Hall D, E, F | 300- 500 (all sections together) |
| Covington Conference Room | 20 |
| Stovall Conference Room | 20 |
| Ward Octagon | 30 |
| Octagon Café | 60 |
| The Zone | 85 |
| 215 | 65 |
| 221A | 18 (at table, additional seating around
perimeter) |
| 221C | 14 (pending) |
| Cente for the Arts
-ext. 5605 |
|
| Terrace | no capacity |
| Yeagar Recital Hall | 125 |
| McCrary Theater | 572 |
| Isabella Cannon Room | 65 |
| Whitley Auditorium | 500 |
| The Lodge | 133 (in-closed building) |
| Koury Center-ext.
6718 |
|
| Yow Conference room (KC 103-A) | 12 |
| Video/Conference Room (KC 120) | 30 |
| Video/Conference Room (KC 130) | 25 |
| Alumni Gym | 3000 (seating with chairs on the floor) |
| Concourse | 375 |
| Atkins Room (KC 224) | 20 |
| East Gym | 700 |
| Campus Recreation-ext. 7529 |
|
| Jordan Gym Arena | 775 |
| Beck Pool | Must have one lifeguard for every 25 people |
| Beck Patio | no capacity |
| Koury Center Commons Area | 120 |
| Studio C | 25 |
| Racquetball Courts | 4 per court |
| ARAMARK-ext.
5333 |
|
| First Floor McEwen 100 |
|
ADVERTISING
Options for Moseley Center
In an effort to address the need to advertise and promote
events in the Moseley Center, the following options are
currently available:
1. Information Board (across from the
mailroom) – This board is organized in sections and
allows areas with a common theme to post approved information
in an orderly fashion. In order to place information on this
board, please submit approved information at the Information
Desk to be posted by the Moseley Center staff.
2. Display Racks – Organizations may
submit 20 copies of an approved flyer for display and
distribution in the paper towers located beside the
Information Desk.
3. Easels – Posters resting on easels
may be placed around the corner from the Information Desk.
Easels may no longer be reserved through Media Services. It
is the responsibility of each group to provide their own
easel. To be considerate of others, please limit easel
display to a maximum of four days. All displays must be
approved by the Moseley Center Information Desk. Easels may
be relocated or moved at the discretion of the Moseley Center
Staff during special events.
4. Banners – Banners will be allowed on the
front of Moseley Center. Groups wishing to publicize an event
by using a banner must obtain permission from the director of
campus center operations at least two weeks before the banner
is to be hung. All banners must be professionally made and
meet appropriate university standards for height, width, and
color (detailed information is available at the information
desk). The group must submit all information for approval
prior to the making of the banner.
Options for the Rest of Campus
ESTV – For more information about
this service call, 278-3613.
Elon at a Glance – All organizations
are welcome to publicize events in the Elon at a Glance
section of the Pendulum. All information must be typed and
turned into Moseley 209 by the Friday prior to the next weeks
edition.
Flyers & Posters –
Groups/students must have an official approval stamp to post
anywhere on campus. Please bring original to
Moseley front desk.
Sidewalk Chalk - A typed copy of
advertisement should be taken to the Moseley Center info desk
for approval from the Director or Assistant Director of
Campus Center Operations. No chalk is allowed on bricks and
the chalk must be cleaned-up within 24-hours of the
conclusion of the event.
Table Tents – Please refer to Posting
Policy in the Student Handbook.
WSOE – Contact the station manager at
ext. 7211 or wsoenewsdirector@aol.com
ENET – Information may be placed on
the ENET simply by entering the Elon Web site and placing
data on the "post a note" section of the
homepage.
* Additional information regarding the posting policy can be
attained from the Student Handbook at
www.elon.edu/students/handboook
Organization/Vendor Tables:
Nine locations have been designed as appropriate areas for
groups to solicit information/fundraising. These are the only
areas currently scheduled for regular usage. Reservations may
be made with the Director of Campus Center Operations. An
approved "Request for Fundraising/Solicitation
Permit" must be submitted at the time of the request.
Forms are available in the Student Life Office, Moseley
Center 209. Please refer to the Student Handbook for more
information.
EFFECTIVE BANNERS
AND POSTERS
Perhaps the greatest determining factor in the production of
an artistic poster is originality! Originality is achieved
when the designer can transform the mere announcement of an
event into a unit interesting to the viewer even if the
written message has no meaning to him/her.
However, originality alone is not sufficient. Craftsmanship
and readability cannot be dismissed. Important facts should
pop-out; after all, the poster's prime value is imparting
information.
There are many effective means for producing posters. When
only a few are needed, poster paint, cut paper, and magic
markers serve. But when a quantity of posters is needed,
professional printing may be the easiest and most cost
effective.
Attractive posters and banners build awareness of special
events. You should enlist the talents of the artists in your
group. Always remember to remove posters and banners
as soon as the event they publicize is over.
Consideration shall be given to the following:
Neatness
1. Space items appropriately
2. Make lines and letters straight (use guidelines)
3. Avoid smearing spots, noticeable erasers
Colors
1. Use bright colors that work well together and catch the
eye
2. Avoid using light colors on light backgrounds (yellow on
white) and dark colors on dark backgrounds
3. Use contrasting colors
Communication
1. Make important lines of information larger to stand
out
2. Be sure to include all necessary information (dates,
places, times, prices, etc.)
3. Plan ahead to prevent errors in spacing
4. Proof read to catch any spelling or grammar errors
5. Make it large enough to gain the public's
attention
6. Make them exciting, colorful, and attractive (with
pizzazz)
Display
1. Check with the University Handbook on locations in which
posters may be displayed
2. Make sure all posters are approved by the person or
persons charged with that responsibility
3. Use enough tape to secure posters properly
4. Hang posters in places where they will be noticed, but
comply with University posting policy
SPEAKERS
A speaker's expertise in the subject matter is
important, as well as an individual's ability to express
ideas and stimulate an audience to action. Excellent speakers
may be found among political, governmental, educational,
civic, private organizations and agencies such as:
Candidates and public officials at all levels
– City Council, School Board, state legislators,
assemblymen, congressmen and other state and national
officials.
Service Organizations and Professional
Groups – Service Organizations such as: League
of Women Voters; Kiwanis, Lions, Optimist, Rotary, Chamber of
Commerce, Jaycees; professional groups: business and
professional women, bar association, medical associations,
university faculties, media representatives.
When inviting the speaker, you should write them and include
the following information:
1. Date, time, place
2. Describe occasion and give brief summary of your
club's purpose
3. Advise on subject matter (i.e., allotted time for
remarks)
4. Enclose background data for speaker; request glossy black
and white photos for publicity (color slides for television
publicity)
Once the speaker has accepted the invitation, you should
acknowledge the acceptance and send the following information
to the speaker:
1. Itinerary from arrival to departure; agenda for the
meeting
2. Host who will meet the speaker and provide any necessary
transportation
3. Describe press conference, radio or television
appearances
4. Give information on how travel expenses will be
handled
COURTESIES EXTENDED
TO SPEAKERS
If you are making the travel arrangements, see that the
speaker receives them as far in advance as possible.
1. Meet and Greet. In writing the guest
should be informed of the schedule from the time of arrival
to departure. See that someone or a committee is assigned to
meet the speaker at the station or airport and that they are
given some background information to make the guest feel
welcome. Be on time for all commitments. This is a rule of
political etiquette that must always be honored –
failure results in chaos.
Provide a hotel room for an out-of-town speaker. They will
appreciate a place of privacy to rest, change clothes,
freshen up, and make phone calls. Make sure the hotel bill is
not presented to the speaker, but billed to your
organization.
Have flowers or fruit in the room on arrival, with a note of
welcome from the club president.
Arrange for your guest to meet other students at a reception
preceding the meeting. Members who have a gracious
personality and who are capable should greet and introduce
the honored guest. Also, following the event, the honored
guest should meet those who have attended the function. Be
certain that the honored guest is introduced to members and
guests.
2. Press coverage. Arrange press coverage,
which will be to the speaker's advantage as well as your
club's – radio and TV appearances, personal
interviews with newspaper reporters in all the communities of
your club's membership. Inform the speaker, in advance,
of any press requesting interviews or of press in the
audience.
Stay with the speaker. Don't leave a speaker standing
alone before or after a meeting. Appoint a reliable
substitute if duties take you elsewhere. The publicity chair
should go with the speaker to all media interviews and
appearances to assist the speaker and to answer questions
about your club if they arise.
3. Departure Escort. It is equally
important that a club leader be assigned to arrange the
speaker's departure transportation, express appreciation
for the speaker's time and effort, and to remain with the
speaker until he/she departs.
CREATIVITY
Albert Einstein once said "Education is that which
remains after you have forgotten everything you learned in
school." In fact, we only retain 10% of what we learn as
opposed to 80% of what we hear.
Therefore, education is not collecting a mass of facts; it
is acquiring an attitude, a frame of mind, a view of oneself
and the world in which we live. We must always remember that
what we do now will help us out for the rest of our
life!
Being creative depends upon what you do with the knowledge
you have acquired. This requires an attitude or outlook that
allows you to search for ideas and manipulate your knowledge
and experiences. "The more we experience, the greater
our outlook, the more creative we become."
Transform One Thing Into Another:
•Johann Gutenberg combined the idea of a coin punch and
the winepress to develop the printing press.
•Nolan Bushnell became dissatisfied with merely
watching T.V. and created the game "Pong" which was
the interactive table tennis game that began the video
revolution.
•Picasso is yet another one who after examining an old
bike, took of the seat and handlebars, welded them together
to make the head of a bull.
DISCOVERY consists of looking at the same thing as
everyone and thinking of something different.
YOU MAY ASK WHY WE DON'T SEE THINGS
DIFFERENTLY?
We don't need to usually. If we were to get up every
morning to examine the origin of the toaster or the existence
of your hair dryers, we would never make it to class or work
on time. Thus, staying on a routine thought process enables
us to do the many things we need to do without having to
think about them. Thereby, we continue to take a larger
portion of our lives for granted by making routine decisions.
But, how often will we create possibilities with which a
decision needs to be made.
WHY BE CREATIVE?
Change is healthy and important because, we cannot solve
today's problems with yesterday's solutions.
With programming, how often do we tend to reply on
"that's the way we (or they) did it last
year!"
There are two possible remedies to such an apathetic
statement:
1. Better develop and utilize evaluations for all programs
so that the mistakes in history will not repeat themselves.
Keep records, reports, and evaluations from both participants
and committee members.
2. Get creative with the present circumstances. Create
something altogether new or combine the new with the
old.
* In fact, creative people want to "know it all"
because you never know when the most "off the wall"
subject may help you develop a new idea!
BREAK THE BARRIERS OF
"MENTAL LOCKS"
Explore ten sure-fire ways to become INNOVATIVE
1. "The Right Answers"
By the time the average person finishes college, they will
have taken over 2,600 tests, quizzes and exams. Therefore,
the right answer approach is one that is difficult but not
impossible.
"Life is ambiguous: There are many right answers,
all
depending on what you are looking for, however, if you
think there is only one right answer, you will stop
looking
after you've found it."
2. "That's Not Logical"
Logically, we only comprehend those things that give a
consistent and non-contradictory nature. This is fine except
that most of life is ambiguous. Inconsistency and
contradiction are the hallmarks of human existence. As a
result, the number of things that can be thought about in a
logical manner is small, and an overemphasis on the logical
method that can inhibit the exploring mind.
3. "Follow the Rules"
Think about most every advancement made in art, science,
technology, business, marketing, cooking, medicine,
agriculture, and design has occurred when someone challenged
the rules and tried another approach.
We don't mean to go out and purposely break the rules
for no apparent reason, however, if you are trying to
generate new ideas, "following the rules" can be a
mental lock because it means "thinking of things only as
they are."
4. "Be Practical"
Why don't people use "What if" thinking and
stepping stones more often to generate these ideas?
•What if we all had green hair?
•What if we had no money?
•What if your dog could talk?
•What if there were no signs for
anything?
•What if we didn't need to
sleep?
Asking yourself "What if" questions can be fun and
also give your mind the freedom to think of something new and
creative!
"Stepping stones are simply proactive ideas which
stimulate us to think about other ideas."
Being practical is important in the world of action, but
practicality alone will not generate new ideas. The logic
which works so well in judging and executing ideas may stifle
the creative process if it prevents the artist in you from
exploring unusual ideas.
5. "Avoid Ambiguity"
"Look at the broad picture and identify specific
obstacles."
Some of us have learned to avoid ambiguity because of the
problems it possesses. There are specific jobs or assignments
that have no room for ambiguity because of the serious nature
(such as doctors, firemen, fighter pilots, machine operators
and more). However, there are many instances when ambiguity
can not only produce results but allows others, being
assigned a particular task, the creative freedom to go about
their own innovative manner.
* Also, by talking to people, reading books or having an
experience that is ambiguous in nature, forces people to look
for more than one meaning in order to understand what is
going on.
6. "To Err Is Wrong"
The grading scale that most of our educational systems have
set up for us to survive by (being 90% or better in an
"A", 80% or better is "B" etc.).
Therefore, we learn to be right as often as possible and to
keep our mistakes to a minimum. We continually learn
throughout our lives that "To Err Is Wrong!"
The history of discovery is filled with people who used
erroneous assumptions and failed ideas as stepping-stones to
new ideas. Think about it, Columbus was merely trying to find
a shorter route to India.
"If you are going to be original then you are going to
make mistakes."
Many people do not like to attempt creativity because they
are afraid of failure and how it will reflect the kind of
person that they are. So, go ahead, experiment, make
mistakes...not only will you learn but you just may stumble
on to something mighty impressive.
7. "Play Is Frivolous"
One reason children learn so much from playing and have so
much fun is they have yet to learn the "supposed
to's." We, as adults hear time after time to
"quit playing games or goofing off and get down to
business!"
One of play's products is fun...one of the most powerful
motivators around. People who enjoy their work (the people,
the environment, the music, etc.) will come up with more
ideas. The fun is contagious and everybody works harder to
get a piece of that fun. Therefore, a good rule to live your
life by, so that you will always feel young at heart and full
of vigor is..., "You don't stop playing because you
grow old; you grow old because you stop playing."
8. "That's Not My Area"
Specialization is a fact of life. In order to function in
the world you have to narrow your focus and limit your field
of view. When you are trying to generate new ideas, however,
such information-handling attitudes can limit you and cause
you not to go outside you specific area to find new answers
to new questions.
Don't take on the attitude that "that's not my
area" so I'm not going to help with publicity or
help support it with my attendance. Everyone must work
together in order to create the positive, supportive
atmosphere that every one should strive for on a daily
basis.
9. "Don't Be Foolish"
All too often, we allow our decisions to be made through the
method of GROUPTHINK in which group members are more
interested in retaining the approval of other members rather
than trying to come up with creative solutions to the
problems at hand. Group pressures can inhibit originality and
new ideas.
Any decision-makers and creative thinkers have to deal with
the problem of conformity and groupthink by sometimes having
to play the fool.
•The fool may use a ridiculous form of logic to stir up
the creative juices of others.
•The fool may deny problems exist because in the long
run, it is better for everyone to look at the entire picture
from the start and not just a smathering of paint.
•The fool can even be a little absurd in his actions as
well as words.
10. "I'm Not Creative"
We can only do what we think we can do....the sky really is
the limit so never say never.
•A teacher was told she was given a group of gifted
children who were really average. However, when the year was
up, the children were almost all above average.
THE CREATIVE PEOPLE THINK THEY ARE CREATIVE AND THE LESS
CREATIVE PEOPLE DO NOT THINK THEY ARE AT ALL.
•Two frogs were thrown into a bucket of cream. One frog
accepted his fate and died but the other thrashed around to
do anything to keep afloat until all his thrashing finally
turned the cream into butter and he successfully
escaped.
Moral of the story: If you look for more than one
alternative to any problem and utilize all creative thoughts,
you're bound to be more successful and happier!
Information Condensed from A Whack on the Side of
the Head by Roger von Oech.