Students posing with their tower of pasta with a marshmallow on top

Principles of Management and Organizational Behavior

Broadening one’s understanding using marshmallows

Image of a flip light

Creativity & The Doer/Maker Mindset

Boosting confidence with small projects

Bringing the Venture to Life

Using several skills in one project


MGT-3230 | Principles of Management and Organizational Behavior

Instructor: Mustafa Akben

Assignment Objective

The core objective of this activity was to enhance the student’s understanding of the creativity process within an organizational setup, discovering the three types of creativity processes with a hands-on activity. The focus was to convey the importance of creativity in solving complex problems (in our case, a modified Marshmallow Challenge), especially in team settings. Dan Reis and I designed this activity to encourage students to challenge their assumptions and think outside the box.

Deliverable

The students were tasked with a modified version of the Marshmallow Challenge. By incorporating elements like balloons and helium gas, this task encouraged the students to think creatively and expand their approach beyond conventional methods.

Why the Hub?

The Maker Hub provided an ideal environment to carry out this activity. It not only supplied all the necessary resources but also fostered a friendly atmosphere that was conducive to creative thinking.

Success? Encore?

The activity was indeed successful in communicating the key teaching objectives. The end-of-year feedback stressed the students’ fondness for this activity. In light of the positive response, I am definitely considering conducting similar activities in the Maker Hub. My advice to other faculty members would be to explore such hands-on activities to enrich the learning experience.

Tools

We did not require any specific tools for this activity.

Materials

The materials used included the standard components of the Marshmallow Challenge: spaghetti, marshmallows, masking tape, and string. Additionally, we also used balloons, ropes, helium gas, and scissors, all sourced from the Hub.


Creativity & The Doer/Maker Mindset | ENT250

Instructor: Elena Kennedy

Assignment Objectives

This first-year entrepreneurship course helps students develop a range of entrepreneurial competencies including creativity, creation, leveraging resources, and asking for help, which student practice when they’re making things.

Deliverable

Students create 3 “artifacts” over the course of separate visits that are personally significant to them. They may choose between: vinyl sticker, 3d printed key chain, upcycling clothing using sewing, or soldering a flip light.

Tools

Students used the Silhouette vinyl cutter, 3D printer, sewing machine, and soldering iron.

Materials

Students used different materials depending on the projects they chose. The Maker Hub supplied all the materials.

Image of journal article

Learn more about the assignment in this journal article.

Why the Hub?

We want students to get outside of their comfort zone and in a creative space. We want students to have confidence as makers, as well as understand that often the process of making something isn’t linear and requires revision and iteration.

Success? Encore?

This project has been a huge success for our students. We’ve been running it for the past three years and it is a key experience for many of our students. Because all ENT250 students have completed the assignment we can require more complex prototypes from them in later classes.

Learn More

Learn more about this assignment by reading Independence in the Making: Using Makerspace Experiences to Build Foundational Entrepreneurial Competencies. Written by Elon Entrepreneurship faculty and the Maker Hub, this article recaps the makerspace assignment used in this class, including the reasons behind the activity, the logistics of the assignment, and how it helps students gain confidence as a maker while creating personally significant artifacts.


Bringing the Venture to Life | ENT460

Instructor: Sean McMahon

Assignment Objective

Hands-on activity, completing something physical that students envisioned (and noting that what they envisioned is often very different than what they actually produce), using old-school (e.g., soldering) and new-school tech (laser engraver), getting out of comfort zone.

Deliverable

Students create a LED light-up sign – laser engrave a design into acrylic plastic that is lit from below with a strip of LED lights.

Tools

Students use the laser engraver and soldering iron to create their lights.

Materials

The Maker Hub provides kits that include a piece of acrylic, a pre-cut wood base, a short led light strip, and a USB cable to power the lights.

Why the Hub?

This assignment is great for getting students out of their comfort zone. Cognitive ambidexterity is important. Learning new tech, but also learning how to learn.

Success? Encore?

Yes, it is a staple of our capstone entrepreneurship program!